INCREMENTARROW
turn a few arrows into way too many
- UPGRADE
- MULTIPLY
- OVERLOAD
INCREMENTARROW is a small incremental game about turning a few arrows into way too many. Upgrade your fire rate, accuracy and arrow count, discover special arrows, and fill the screen with increasingly stupid amounts of projectiles
download version recommended
the browser build may be unstable during late-game overloads
made in 3 days for Brackeys Jam
| Status | Released |
| Platforms | HTML5, Windows |
| Rating | Rated 4.4 out of 5 stars (22 total ratings) |
| Author | Derly |
| Genre | Simulation |
| Made with | Unity |
| Tags | 2D, Bullet Hell, Idle, Incremental, No AI, upgrades |
| Average session | A few minutes |
| Languages | English |
| Content | No generative AI was used |
Download
Download
INCREMENTARROW.zip 39 MB




Comments
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I like this game
Is there any way you would do a devlog about how you created the effects for this game? They are amazing and I'm curious about this. Or maybe what resources you've used??
The wobbling UI, as others have said, is a little annoying, but I can see the appeal of doing it this way :)
Very start, all three arrows hit. By accuracy upgrade... no arrows hit after.
interesting visuals, but fuck me, archer's accuracy in early game is absolutely hysterical XDDD
and time upgrades are detrimental towards progression. First 5 seconds is all you will need to take down all the bonus boxes and get the money. Difference between 5 second and 25 second runs was x3 more money, that wasnt worth it, cheers for the speedup button tho
The visual effects are cool.
Wow. This might be the first time I ever make such a request but… Please add a photosensitivity warning in game. I do not suffer from epileptic seizures, but I’m sure someone is going to get a seizure from this game if you don’t add a warning.
The upgrade UI is outright terrible - Purchasing upgrades should not be an exercise in frustration. You need to reduce the physics for the ‘bounciness’ of the upgrade boxes. Significantly. Or add a button to freeze the upgrades page so you can actually read the tooltips and click on things without having to wait multiple seconds for the page to calm the hell down.
The upgraded arrows should have a different graphic/effect prior to the hit effect - This serves a couple of purposes, firstly, it gives a visual indicator that an explosion is coming. The shinier the arrow in flight, the bigger the explosion will be; Secondly, it makes the value of the related upgrades more obvious during gameplay without relying on headache-inducing graphical effects.
Settings - Never have I ever wanted a setting to mute, reduce graphical effects, or reduce extreme tedium in basic gameplay mechanics as much as I do right now. There are games out there that are designed to be frustrating and they are more or less marketed as such. Here’s one that isn’t. (And quite frankly shouldn’t be so frustrating)
Content - I’ve played quite a few jam entry games and this one is honestly one of the less impressive in terms of total content. I really would like to see a lot more going on here.
Overall, I’d give this one an honest 3/5. There’s some potential here, but good gods of gaming… I gotta put this one down due to the headache it’s given me. I won’t be back, but I hope others enjoy this one more than I did.
totally with you on that. I'm not photosensitive (at least I thought was) but this hurts.
The good:
The bad
I've never hated a UI as much as this one! good work!
thats visually better then new years eve! Great work!
I hit the cube and made money, great game 10/10. Only complaint is that sometimes it looked like I clicked on an upgrade but it didn't register
Fantastic little game, with absolutely fantastic visuals and sound design!
The start is a bit slow, but that is the curse of every incremental honestly.
Pretty good game. I agree with the others that the upgrades at the beginning feel unsatisfying, because I had a bad run too, even when it should have been more hits. I was expecting a final upgrade that blows up the box or something. :D
I like this goofy little game. I do wish it had some sort of win screen after getting all the upgrades, but that's just because I like a clear indication of finality :3
I both love and hate the UI for the upgrade menu, it's incredibly unique and suits the game but heavens sometimes I have to just wait for everything to calm down before I can buy something.
The game itself is great and simple in a fun way, I dont know if this was the case for anyone else but if too many arrows hit the box at the same time, my headphone in the right speaker would kinda spasm out creating a small burst of noise
I do not understand what am I doing wrong when arrows miss the cube.
You don't control the arrows directly.
You can boost their accuracy and amount via upgrades.
I figured out already, thank you.
I just want to express my emotions for being punished by game for results I don't control.
Really enjoyed INCREMENTARROW — Hit the cube. Earn coins. Buy upgrades. Get more arrows. Play in your browser. Great job, Derly! — Blaze
Upgrades feel pointless. Whatever I buy the number of hits stay between one and two. Even after ten upgrades.
Nevermind. I just was incredible unlucky. Started anew and the progression scaled nicely.
glad you gave it a second chance :)
Reminds me of the style in the game Rounds by landfall games
yeah, pretty much
ROUNDS was one of the main inspirations for the style
It's such a nice style, I could stare at it for hours, so mesmorizing!
Whilst visually good, the UI of the upgrade menu is infuriating. Hard to click anything until its all finished spazzing out.
Game does fit the theme of trust no one, cant even trust the arrows to hit the box in the early stages of the game.
That's a lot of arrows.
The upgrade screen legitimately makes me angry
really good game insane art and effects
good game, but what's the point of the more boxes upgrade? it just seems pretty bad compared to everything else, since the boxes are one time use
i think i forgot to mention this in the game, but hitting a box gives you a x15 bonus
the art goes crazy
amazing design
amazing technical art!
this is fun! i like this a lot
While I’m not a big fan of incremental games, this one is smth different. Such a dynamic vibe, hard, almost impossible to stop playing!
the diarrhea christmas lights are strong with this one. very pretty. quite fun. no ending though, which is kinda sad. like, at least made a thanks for playing screen.
great game , upgrade ui appears unnecessary but helps to make upgrades feel meaningful maybe a prestige that develops the game could be interesting?
I just maxed every upgrade out, cool game!
Alternate Title: Incremental Ragebait
The early game is quite annoying, there's no tutorial, i don't know how aiming works and i hate that the upgrades are flying all over my screen instead of keeping still so i can properly read them
EDIT: I guess there is no aiming, it's just luck based, which makes the cursor during the round a bit confusing
sorry the game had that effect 😭
turning off the crosshair during the round is actually a really good idea, i'll probably do that
not an idle game
I love this, it feels so good to progress, but I would have liked to have more audio effects when things are going down on screen. But very impressive and addictive!
From the attached images, it looks like like the late game scales up entertainingly.
But (and this might be more of a personal failing than an issue with your game) the number of rounds I’m having to click through with absolutely no arrow hits or income even after upgrading “more accuracy” twice (didn’t do anything, I guess?), and how the upgrade screen is a pain to click/read, I unfortunately didn’t have the patience to make it that far myself.
your not the only one im not sure more accuracy actually does much to anything more than just having more arrows does and only gives all that much an effect with those more arrows
really cool game the sfx looks awesome
Very satesfying